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Procedure to Update your Official version to 4.05:

This is another Minor update released by Sony . This Update (4.05) Includes the Following Updates :
Music


It's been a while since we last covered any XLink Kai releases, but today we're making up for it thanks to the release of version 7.4.15.
The beta version of XLink Kai 7.4 was released about a week ago, but so far version 7.4 has yet to be finalized. This new release contains a number of bug fixes and further enhances the app's usability for Japanese users. Here's a rundown of what's new:
* Updated: OS X Universal binary (PPC and Intel support for OX 10.4 and above)
* Fixed: Internet Explorer 6 support in the Web UI
* Fixed: Japanese installations with Netmon driver installed.
* Fixed: engine crash when using /orb command
Theere are three downloads below, each of which is geared for the various platforms that XLink Kai runs on. Be sure to download the one made for your own platform. If you have any bugs to report or if you're looking for more info on XLink Kai, hit the via link below.
Download: kaiEngine-7.4.15-osx-universal.pkg.zip
Download: kaiEngine-7.4.15-linux-x86.tgz
Download: XLinkKai-7.4.15-win32.msi

PSPStates Experiment Version 2
Info On PSPStates and Full Review could be Found here
Info On PSPStates and Full Review could be Found Here


We'll keep this short and simple, folks. After releasing CFW 4.01 M33 yesterday, Dark AleX has followed things up with today's arrival of the 1.50 kernel add-on for 4.01 M33.
For those new to the whole PSP homebrew scene, the 1.50 kernel add-on essentially lets you run homebrew written for firmware 1.50. All you have to do to enable it is copy it to your PSP's memory stick and run it. More instructions can be found in the bundled readme notes.
Anyway, that's it. You can download the add-on below. To those who upgraded (or will be upgrading) to 4.01 M33, enjoy the new custom firmware.
Thanks to ISO-B for the tip!


It's a bit of a busy weekend for the hardcore PSP homebrew fans. We've only just reported on the 1.50 kernel add-on for CFW 4.01 M33, and now Dark AleX has let loose an update for Team M33's latest custom PSP firmware.
The 4.01 M33-2 update, comes with the following bugfixes:
* Nids resolver: Fixed scePowerGetCpuClockFrequency issue. This is the same bug that happened in 3.80 M33-1, it won't happen again ¬¬
* Fixes recovery problems that have appeared in prior version (incorrect position of back string in language others than english, enable, and disabled strings not translated in plugins, hide pic0 pic1 couldn't be changed, language file in flash1 wasn't working..
* Spanish recovery translation typos fixed.
The download awaits below. You can also upgrade to 4.01 M33-2 via CFW 4.01 M33's Network Update function. You can never be too careful, so make sure that you know what you're doing before running this update. Don't forget to read the readme. Hit the source link below or drop by the QJ.NET PSP Forum if you need more info.
Download: CFW 4.01 M33-2 update


http://dl.qj.net/Hacks-Exploits/pg/12/fid/17250/catid/114
It's finally here! Dark Alex and the rest of Team M33 have been popping in and out lately with their messages about creating a new custom firmware. While their previous release had CFW 3.90, the release of the official 4.01 FW prompted them to follow suit with one of their very own.
In comes CFW 4.01 M33 with the following changes:
* Bug fix: vshmenu didn't let change camera mode due to camera_plugin using select button. Fixed, now vsh menu will not be loaded when using the camera.
* Recovery can now be translated, See how below. Translation to spanish is autoincluded.
* Updated the M33 SDK with a new function and sample, and released the psp-packer tool to compress prx's and PBP's in the ~PSP format.
* The folder of 4.01 and highre homebrew will be GAME4XX so it won't need change on update.
Make sure you take a look at the readme for installation procedures and other notes form Dark AleX and Team M33. The team also notes that the 1.50 kernel add-on will be released in a few hours, so make sure you check back on that. In the mean time, update your CFW!
Thanks to hellfire and MahSixFo for the tip!

Over on Dark AleX's website, it seems we're about to give a fond farewell to the kernel that's been a part of the homebrew scene for the longest time: the 1.50 kernel.
Alek, one of the admins of dark-alex.org, posted a recent entry detailing the means by which one could adapt what they know into the 3.xx kernel era. In his entry, he writes,
Due to the almost sure probability to abandon 1.50 kernel on future releases 'cause of better compatibility and security on 3.xx/4.xx, some new devs were asking me how to port their knowledges to 3.xx kernel, and of course also their own apps.
He advises them to visit this particular ps2dev entry by CpuWhiz (external link) in the hopes of porting what they've already done to 3.xx functionality. Furthermore, he explains,
But anyway, does this change to superior kernels is necessary? Indeed it is. It allows a greater range of thinks (sic) that can be done, plus solving tons of problems on 1.5 kernels. Therefore, having the oportunity (sic) to use this ones with the actual cfws, why not to do so? Open to debate.
It's an exciting time for the homebrew scene, seeing as there's new technology coming out and people are learning to adapt to the new ways of doing things. While most people will certainly miss what can be called "the good old days," we can certainly look forward to what homebrewers have in store for us using the newer kernels.
Thanks to Gilberto Jimenez for the tip!

Download it @ WWW.US.PLAYSTATION.COM

As a follow up to the release of the official firmware 4.00 for the PlayStation Portable, Sony announced that firmware revision 4.01 will be released shortly. The new update is simply geared toward the features newly introduced in FW 4.00, which is the Google Search function and the slowdown/speed-up of movie playback. The changes to be expected are just as numerous as last time:
* Display of search results under Internet Search has been improved for certain languages.
* Playback of video content under Video has been improved for certain file types.
Sony calls this only a "minor update," which seems apt given the small increment in revision number. We believe that the update should arrive close to midnight, though it could be that some regions are updating already.
As for those more concerned about homebrew, we hardly believe that this update could push back the release of Custom Firmware 4.00 M33, lest 4.01 be the new revision number to attain. But we still expect some word to crop up from Team M33 regarding the new development from Sony. More on that as we get them.
Thanks to Gilberto Jimenez for the reminder!
*UPDATE*: It's up and about, folks. This one comes from the members of QJ.NET's forums, who've confirmed that the PSP's auto-update checking routine prompted them to go official. From here on out, the choice is yours. And no, we haven't heard of added DivX support either.
Kudo to Natey for the heads up!


To get the support prx files to make the 3.95 Ctf take these steps:


Dark AleX' recent blog post has clued us all in to a tentative release date for Custom Firmware 4.00 M33, which if met under optimal conditions, will allow us to see the CFW hit the Internet download portals by the end of this week.
But the early arrival of the first 4.00 M33 comes at another condition: the development of the features promised - the in-XMB recovery and savestates - may not be fully implemented all at once.
Dark AleX says that updates would soon roll for the homebrew developer's CFW, and you're likely to see those everything working with M33-2 or later.
And since the Team M33 is now picking up on the firmware that Sony fell short of, the developers are willing to go the extra mile. Now they'll be addressing issues of shell compatibility and internally induced hiccups (homebrew app crashed by homebrew app), and a built-in prx and pbp utility to boot.


With the code for Sony's official PlayStation Portable Firmware 4.0 already decrypted, it's only a matter of time before the next custom firmware finds its way into the community. To prove this point, homebrew developer Mathieulh recently revealed some of the new features that will be added into the upcoming Custom Firmware 4.00 that Dark AleX and team M33 are already working on.
One of the new features include an in-XMB recovery mode, which will allow users to change their settings straight from the PSP's main menu screen. This is definitely beats rebooting your PSP and entering recovery mode the normal way.
The other feature is the inclusion of savestate support for UMD games. Users will now be able to save their progress at any given time during gameplay and be able to load their game at that point after restarting. It has not yet been confirmed if the savestate feature will be integrated directly into the firmware or will be released as a separate plugin.
That's all the info we have for now on Custom Firmware 4.00, but we'll be sure to post more updates as we get them.

QJ.NET reader Mark M gave us a heads-up on a hot update posted earlier by Mathieulh over at the Lan.st forums. The Utopia kernel seems to be closing in on a release and it'll be just a matter of time before the public finally sees what it can do.
These are the main points in Mathieulh's Utopia post as he detailed what he and Silverspring have decided so far:
* The utopia official forums will be hosted among the lan.st forums.
* The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.
* Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.
* What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.
* The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irrelevant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.
If you're not familiar on what exactly Utopia does, it's to be an open source PSP kernel designed specifically for homebrew and development. It's going to use up over 1MB of RAM, perhaps 2MB at most. It's going to be fully documented and divided into two parts: one for developers (who need debugging tools, SDK) and one for homebrewers who want to run software on their PSP designed with it.
"Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares," posts Mathieulh.
Lastly, here's what Utopia can and can't do, according to Mathieulh:
* Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
* Utopia will not feature UMD drive support of any kind.
* Utopia will not feature any kind of DRM functionalities (at least this is not planned)
* Utopia will most likely not feature any kirk engine support.
* Wlan is planned but not a priority at this point.
* No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
if you want to code your own shell on top of it, feel free to do so.
* The utopia kernel is NOT based on Linux, freebsd or any other open source project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engineering. (and later on existing kernel modules reverse)
Thanks to Mark M for the tip!

The team that brought us Custom Firmware 3.95 GEN was able to look into the resource directory of Firmware 4.0's flash0 resource directory, revealing a bunch of PRXs that have been changed.
They note these PRXs among those that have been changed: pops popsman, npdrm, np9660, mlnbridge, sysmem, umdcache, sysconf, and video. They also point out that the NIDS doesn't seem to have been changed.
Good news is that they don't think that any of the changes will pose too much of a problem for developing Custom Firmwares, and they believe that one will be introduced soon.
A hearty thanks to Gilberto for the tip!

Sony ushered in the next update to the PlayStation Portable, and if you haven't already checked, you'd find that you've been prompted to update to the spanking brand new PSP firmware 4.00. Now while it's a major step up in revision number, the update seems a little too conservative.
Aside from getting a new Internet search feature, media buffs on the PSP will also get the option of slowing down or speeding up playback of movies. According to the official changelog, you'll be able to do so by using the up and down buttons on the D-pad.
That's about it for now. We're still updating our own handhelds, so we haven't tested these features out yet. Stay tuned for more updates.
Main Features Updated in 4.00
![The Front Page - GEN-X Official Website The Front Page - GEN-X Official Website]()
[Internet Search] has been added as a feature. You can now perform an Internet search directly from the PSP Home Menu.
Other new or revised features in system software version 4.00
Video


We don't have a specific date for it yet, but according to Eric Lempel, Director of PlayStation Network Operations, the PSP's official firmware 4.00 update "will be released soon." How soon? We can only hope.
What can we expect from FW 4.00? According to Lempel, the upgrade will have a new Google Internet Search feature, accessible straight from the XMB. It uses Google's algorithms so it will return the exact same results as www.google.com.
The feature returns a search history recall of 20 items. Of course, you'll need to be connected to the Internet via a wireless access point or Wi-Fi hotspot before you can actually Google something.
Another feature inlcuded in Firmware 4.00 is the ability to speed up or slow down the playback speed of videos stored on the unit's Memory Stick. All you need to do for this is to press up or down while playing the video.



We've all been waiting for it and it's here on the dot. PSP Custom Firmware 3.95 GEN-2 has been released by its devs over at PSPGEN and we've got the download and the changelog just for you.
As promised, fixes have been made to address issues from the previous version. Installation notes have also been listed below by the devs to make everything easier for you.
Changes
For everyone who wants to install 3.95 GEN, you must be on at least 3.71M33.




Dark420Bishop News Corner

Site Updates(In Gen-X)

Added Collection of ISOS for JULY 9th 2008 :

Admin : arjunmanoj23@hotmail.com
We Accept all Who have a Good knowledge on the Playstation Portable or Any Of the Following :
*If you Think you have the Potential , Go Ahead and Start a Thread below with the Subject as your name and state what your good at in the message .
Posted by (ADMIN)
PSPGEN-X
Rights Reserved under Creative Commons License GEN-X is Back Everyone!!! For Life! PS3 CENTER : www.ps3haxc.tk

Shout box,Message Box
| DOWNLOAD : Last Updates: >> 3.71 fatmsmod for 5.00 M33. (Release) (Mirror) >> 5.00 M33-3. (Release) (Mirror) >> Popsloader for 5.00 M33. (Release) (Mirror) >> 1.50 Kernel addon for 5.00 M33. (Release) (Mirror) | Before |
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- September 27th 08:
Success brings Crimson Room Reverse to PSP
| It started out as a simple Flash game, but eventually, it became a huge success earning a big following. Now, Crimson Room is being hailed as probably one of the best Flash games to have ever flashed the gaming world. That's why it's no wonder that Success is bringing the game over to the PSP handheld this December. Although, unfortunately, it's gonna be for Japan only. Again. Le sigh. But we digress. Crimson Room Reverse is actually a port of the DS version released last year as part of their Superlite 2500 Series. But just because it's a port doesn't mean it won't have anything new to it. The PSP version will have new scenarios and a "Reverse" Scenario, which are all supervised by the brains behind the game himself, Toshiyuki Tagaki. Anyway, if you're intrigued by this game but has got no idea what it's about, better head on out and play the Flash game itself. |
- July 16th 08:
Procedure to Update your Official version to 4.05:
This is another Minor update released by Sony . This Update (4.05) Includes the Following Updates :
- New for 4.05 : The number of visual patterns that can be used has been increased.
- July 13th 08:
XlinkKai 7.4.1.5 Out
It's been a while since we last covered any XLink Kai releases, but today we're making up for it thanks to the release of version 7.4.15.
The beta version of XLink Kai 7.4 was released about a week ago, but so far version 7.4 has yet to be finalized. This new release contains a number of bug fixes and further enhances the app's usability for Japanese users. Here's a rundown of what's new:
* Updated: OS X Universal binary (PPC and Intel support for OX 10.4 and above)
* Fixed: Internet Explorer 6 support in the Web UI
* Fixed: Japanese installations with Netmon driver installed.
* Fixed: engine crash when using /orb command
Theere are three downloads below, each of which is geared for the various platforms that XLink Kai runs on. Be sure to download the one made for your own platform. If you have any bugs to report or if you're looking for more info on XLink Kai, hit the via link below.
Download: kaiEngine-7.4.15-osx-universal.pkg.zip
Download: kaiEngine-7.4.15-linux-x86.tgz
Download: XLinkKai-7.4.15-win32.msi
- July 4th 08:
PSPStates Experiment Version 2
Info On PSPStates and Full Review could be Found here
Guide on PSP States
- July 2nd 08:
PSPStates Experiment released
Info On PSPStates and Full Review could be Found Here
- June 28th 08:
Dark AleX releases 1.50 add-on for CFW 4.01 M33
We'll keep this short and simple, folks. After releasing CFW 4.01 M33 yesterday, Dark AleX has followed things up with today's arrival of the 1.50 kernel add-on for 4.01 M33.
For those new to the whole PSP homebrew scene, the 1.50 kernel add-on essentially lets you run homebrew written for firmware 1.50. All you have to do to enable it is copy it to your PSP's memory stick and run it. More instructions can be found in the bundled readme notes.
Anyway, that's it. You can download the add-on below. To those who upgraded (or will be upgrading) to 4.01 M33, enjoy the new custom firmware.
Thanks to ISO-B for the tip!
- June 28th 08:
Custom firmware update 4.01 M33-2 out now
It's a bit of a busy weekend for the hardcore PSP homebrew fans. We've only just reported on the 1.50 kernel add-on for CFW 4.01 M33, and now Dark AleX has let loose an update for Team M33's latest custom PSP firmware.
The 4.01 M33-2 update, comes with the following bugfixes:
* Nids resolver: Fixed scePowerGetCpuClockFrequency issue. This is the same bug that happened in 3.80 M33-1, it won't happen again ¬¬
* Fixes recovery problems that have appeared in prior version (incorrect position of back string in language others than english, enable, and disabled strings not translated in plugins, hide pic0 pic1 couldn't be changed, language file in flash1 wasn't working..
* Spanish recovery translation typos fixed.
The download awaits below. You can also upgrade to 4.01 M33-2 via CFW 4.01 M33's Network Update function. You can never be too careful, so make sure that you know what you're doing before running this update. Don't forget to read the readme. Hit the source link below or drop by the QJ.NET PSP Forum if you need more info.
Download: CFW 4.01 M33-2 update
- June 27th 08:
Dark AleX releases PSP CFW 4.01 M33; 1.50 kernel add-on to follow
If the Above download link is broken please go here to download 4.01M33:
http://dl.qj.net/Hacks-Exploits/pg/12/fid/17250/catid/114
| |
It's finally here! Dark Alex and the rest of Team M33 have been popping in and out lately with their messages about creating a new custom firmware. While their previous release had CFW 3.90, the release of the official 4.01 FW prompted them to follow suit with one of their very own.
In comes CFW 4.01 M33 with the following changes:
* Bug fix: vshmenu didn't let change camera mode due to camera_plugin using select button. Fixed, now vsh menu will not be loaded when using the camera.
* Recovery can now be translated, See how below. Translation to spanish is autoincluded.
* Updated the M33 SDK with a new function and sample, and released the psp-packer tool to compress prx's and PBP's in the ~PSP format.
* The folder of 4.01 and highre homebrew will be GAME4XX so it won't need change on update.
Make sure you take a look at the readme for installation procedures and other notes form Dark AleX and Team M33. The team also notes that the 1.50 kernel add-on will be released in a few hours, so make sure you check back on that. In the mean time, update your CFW!
Thanks to hellfire and MahSixFo for the tip!
- June 27th 08:
Team M33 officially says 'Bye Bye!' to 1.50 kernel
Over on Dark AleX's website, it seems we're about to give a fond farewell to the kernel that's been a part of the homebrew scene for the longest time: the 1.50 kernel.
Alek, one of the admins of dark-alex.org, posted a recent entry detailing the means by which one could adapt what they know into the 3.xx kernel era. In his entry, he writes,
Due to the almost sure probability to abandon 1.50 kernel on future releases 'cause of better compatibility and security on 3.xx/4.xx, some new devs were asking me how to port their knowledges to 3.xx kernel, and of course also their own apps.
He advises them to visit this particular ps2dev entry by CpuWhiz (external link) in the hopes of porting what they've already done to 3.xx functionality. Furthermore, he explains,
But anyway, does this change to superior kernels is necessary? Indeed it is. It allows a greater range of thinks (sic) that can be done, plus solving tons of problems on 1.5 kernels. Therefore, having the oportunity (sic) to use this ones with the actual cfws, why not to do so? Open to debate.
It's an exciting time for the homebrew scene, seeing as there's new technology coming out and people are learning to adapt to the new ways of doing things. While most people will certainly miss what can be called "the good old days," we can certainly look forward to what homebrewers have in store for us using the newer kernels.
Thanks to Gilberto Jimenez for the tip!
- June 25th 08:
Sony announces minor update: official PSP firmware 4.01
Download it @ WWW.US.PLAYSTATION.COM
As a follow up to the release of the official firmware 4.00 for the PlayStation Portable, Sony announced that firmware revision 4.01 will be released shortly. The new update is simply geared toward the features newly introduced in FW 4.00, which is the Google Search function and the slowdown/speed-up of movie playback. The changes to be expected are just as numerous as last time:
* Display of search results under Internet Search has been improved for certain languages.
* Playback of video content under Video has been improved for certain file types.
Sony calls this only a "minor update," which seems apt given the small increment in revision number. We believe that the update should arrive close to midnight, though it could be that some regions are updating already.
As for those more concerned about homebrew, we hardly believe that this update could push back the release of Custom Firmware 4.00 M33, lest 4.01 be the new revision number to attain. But we still expect some word to crop up from Team M33 regarding the new development from Sony. More on that as we get them.
Thanks to Gilberto Jimenez for the reminder!
*UPDATE*: It's up and about, folks. This one comes from the members of QJ.NET's forums, who've confirmed that the PSP's auto-update checking routine prompted them to go official. From here on out, the choice is yours. And no, we haven't heard of added DivX support either.
Kudo to Natey for the heads up!
- June 24th 08:
CXMB Released For 3.95GEN
To get the support prx files to make the 3.95 Ctf take these steps:
- Download RS PsarDumper 3.3 + Official firmware 3.95,
- Connect your PSP to your computer via USB,
- Put your PSP in “USB Mode”,
- Extract the files you downloaded,
- Decrypt the 3.95 eboot and put the prx’s named "common_gui.prx", "paf.prx", "vshmain.prx" that you dumped from the 3.95 eboot into the support folder inside the CXMB folder just like older CXMB.
- June 23rd 08:
4.00M33 to be released End of this Week
Dark AleX' recent blog post has clued us all in to a tentative release date for Custom Firmware 4.00 M33, which if met under optimal conditions, will allow us to see the CFW hit the Internet download portals by the end of this week.
But the early arrival of the first 4.00 M33 comes at another condition: the development of the features promised - the in-XMB recovery and savestates - may not be fully implemented all at once.
Dark AleX says that updates would soon roll for the homebrew developer's CFW, and you're likely to see those everything working with M33-2 or later.
And since the Team M33 is now picking up on the firmware that Sony fell short of, the developers are willing to go the extra mile. Now they'll be addressing issues of shell compatibility and internally induced hiccups (homebrew app crashed by homebrew app), and a built-in prx and pbp utility to boot.
- June 21st 08:
PSP CFW 4.00 to include in-XMB recovery mode, savestate support
With the code for Sony's official PlayStation Portable Firmware 4.0 already decrypted, it's only a matter of time before the next custom firmware finds its way into the community. To prove this point, homebrew developer Mathieulh recently revealed some of the new features that will be added into the upcoming Custom Firmware 4.00 that Dark AleX and team M33 are already working on.
One of the new features include an in-XMB recovery mode, which will allow users to change their settings straight from the PSP's main menu screen. This is definitely beats rebooting your PSP and entering recovery mode the normal way.
The other feature is the inclusion of savestate support for UMD games. Users will now be able to save their progress at any given time during gameplay and be able to load their game at that point after restarting. It has not yet been confirmed if the savestate feature will be integrated directly into the firmware or will be released as a separate plugin.
That's all the info we have for now on Custom Firmware 4.00, but we'll be sure to post more updates as we get them.
- June 21st 08:
Mathieulh's update on Utopia: project goes public soon
QJ.NET reader Mark M gave us a heads-up on a hot update posted earlier by Mathieulh over at the Lan.st forums. The Utopia kernel seems to be closing in on a release and it'll be just a matter of time before the public finally sees what it can do.
These are the main points in Mathieulh's Utopia post as he detailed what he and Silverspring have decided so far:
* The utopia official forums will be hosted among the lan.st forums.
* The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.
* Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.
* What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.
* The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irrelevant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.
If you're not familiar on what exactly Utopia does, it's to be an open source PSP kernel designed specifically for homebrew and development. It's going to use up over 1MB of RAM, perhaps 2MB at most. It's going to be fully documented and divided into two parts: one for developers (who need debugging tools, SDK) and one for homebrewers who want to run software on their PSP designed with it.
"Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares," posts Mathieulh.
Lastly, here's what Utopia can and can't do, according to Mathieulh:
* Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
* Utopia will not feature UMD drive support of any kind.
* Utopia will not feature any kind of DRM functionalities (at least this is not planned)
* Utopia will most likely not feature any kirk engine support.
* Wlan is planned but not a priority at this point.
* No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
if you want to code your own shell on top of it, feel free to do so.
* The utopia kernel is NOT based on Linux, freebsd or any other open source project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engineering. (and later on existing kernel modules reverse)
Thanks to Mark M for the tip!
- June 19th 08:
PSP Firmware 4.0 decrypted: PRX changes, minimal problems for CFW development
| |
The team that brought us Custom Firmware 3.95 GEN was able to look into the resource directory of Firmware 4.0's flash0 resource directory, revealing a bunch of PRXs that have been changed.
They note these PRXs among those that have been changed: pops popsman, npdrm, np9660, mlnbridge, sysmem, umdcache, sysconf, and video. They also point out that the NIDS doesn't seem to have been changed.
Good news is that they don't think that any of the changes will pose too much of a problem for developing Custom Firmwares, and they believe that one will be introduced soon.
A hearty thanks to Gilberto for the tip!
- June 18th 08:
Sony releases official PSP Firmware 4.00 For Euro not for US yet
Aside from getting a new Internet search feature, media buffs on the PSP will also get the option of slowing down or speeding up playback of movies. According to the official changelog, you'll be able to do so by using the up and down buttons on the D-pad.
That's about it for now. We're still updating our own handhelds, so we haven't tested these features out yet. Stay tuned for more updates.
Main Features Updated in 4.00
[Internet Search] has been added as a feature. You can now perform an Internet search directly from the PSP Home Menu.
Other new or revised features in system software version 4.00
Video
- [Playback Speed (+)] and [Playback Speed (-)] have been added as options to the control panel. You can now change the playback speed of video content saved on Memory Stick Duo media.
- June 17th 08:
Secret Agent Clank: Everything you need to know
| It's June 17, folks - the day High Impact Games' Secret Agent Clank officially makes its way to the stores and, with a little luck, to your PlayStation Portables. That said, you may want to read up on Everything You Need to Know for the game, just to give you an idea of what to expect (in case you haven't tried the demo yet). This game is set after the events of Ratchet and Clank: Size Matters (PSP), and right before Tools of Destruction. As a twist, you'll be playing through the game mostly as Clank, with Ratchet currently behind bars. What would a hero like him be doing in the slammer? More on that as we tackle the game details. Clank Clank....Agent Clank. Ratchet's long-time robotic buddy will be stepping into the spotlight, donning his super spy persona from Up Your Arsenal on the PS2. The mission - if he chooses to accept it - is to uncover the mystery behind the stolen Eye of Infinity and to clear Ratchet's name. As compared to the past Ratchet & Clank games, the missions in Secret Agent Clank will be a transition from explosions to espionage, with a premium being placed on stealth and coordination. And it's not just evident in Clank's new tux either: he'll be getting some new tools and tricks to help him along on this adventure. We'll discuss more of that later. In any case, Clank's definitely come a long way from being a glorified backpack. Ratchet"...being a hero really doesn't pay." Those were the last words this ex-Galactic Hero uttered before being carted off by the authorities after his failed attempt to steal the Eye of Infinity. So, did Ratchet really turn to a life of crime? If those little red electrodes on his noggin imply anything, it's that there is more to this heist than meets the eye. While Clank's off to solve this caper, Ratchet's segment of the game will have him trying to survive a maximum security prison which, unfortunately, also houses the previous villains he defeated. Much like the previous games, expect plenty of straightforward blasting for this Lombax's side story, with each level set as multiple stages featuring wave after wave of thugs and other nasties. A bit overwhelming perhaps, but that just means more opportunities to test out your new toys, and to save up those ever-essential bolts. Qwark: Guess what - Qwark finally gets a slice of the hero pie. Well, sort of: his segment of Secret Agent Clank will have him narrating his past adventures. Given this is Qwark we're talking about, expect him to add his own self-glorifying twist to the events, which will actually tie into your gameplay, with humorous results. Here's a teaser video of one of his boss battles to give you an idea of what we mean. Godzilla and ninjas. Giant robot ninjas. That explode. Yup - feel free to throw historical accuracy out the window here folks, though admittedly, it makes for good entertainment. Stealth Much like some other sneaky operatives we know, Secret Agent Clank will require the player to master the art of staying to the shadows. While you've got tons of neat gadgets and moves working in your favor, it's best to avoid conflict whenever possible to save both your health bar and ammunition. One neat way Clank can sneak around is by using his surroundings - certain objects such as statue pedestals and potted plants (a spy classic) will allow you to conceal your presence from the guards. Clank-Fu Not that Clank's completely unarmed. While Ratchet's got his tried-and-true wrench, Clank will be using "Clank-fu," a strange mix of karate chops and flying kicks that'll leave even the toughest of thugs down and out. Clank-fu can be upgraded by purchasing new moves, much in the same way you buy new weapons. Of course, not all of your most damaging attacks are done head-on. If you can successfully sneak up on your target, you can also initiate a quick coup de grace by way of a button combo. Think Kratos' kill sequences from God of War, minus the gore. Another new stealth-based game mechanic that's getting introduced is the rhythm-based obstacle courses. Here, players are prompted to activate a long series of Guitar Hero-style button combos to allow Clank to successfully clear certain challenges, which can range from dancing around laser grids, to taking out unsuspecting sentries. Dressed to Kill: Agent Clank's bag of tricks Clank's getting a whole new retinue of gear for this game, most of which are disguised as seemingly harmless parts of his tuxedo. For example, there's the Tie-A-Rang, a shuriken-style weapon that can be used to either assassinate foes from afar, or to slice plot-related objects, such as cables. As for the rest or Clank's weapons (via the Ratchet & Clank wiki):
|
- June 17th 08:
PSP Firmware 4.00 coming soon: includes Google Search, change video playback speed
We don't have a specific date for it yet, but according to Eric Lempel, Director of PlayStation Network Operations, the PSP's official firmware 4.00 update "will be released soon." How soon? We can only hope.
What can we expect from FW 4.00? According to Lempel, the upgrade will have a new Google Internet Search feature, accessible straight from the XMB. It uses Google's algorithms so it will return the exact same results as www.google.com.
The feature returns a search history recall of 20 items. Of course, you'll need to be connected to the Internet via a wireless access point or Wi-Fi hotspot before you can actually Google something.
Another feature inlcuded in Firmware 4.00 is the ability to speed up or slow down the playback speed of videos stored on the unit's Memory Stick. All you need to do for this is to press up or down while playing the video.
- June 16th 08:
PSP mod with L2, R2 shoulder buttons
| Some games from the PSOne era are just too irresistible to pass up on your PSP, but sadly, the lack of the L2 and R2 buttons (and, of course, the right-side analog stick) on the handheld somewhat prevents the more sentimental of us to play them. While there are other ways to map the L2 and R2 shoulder buttons on the PSP, some of us might want to go retro and actually physically have the buttons right there on top. In comes Acid Mods member Electro who shows us how to work around this little problem. The modder was able to hook up two mini shoulder buttons on the PSP Phat as stand-ins for the L2 and R2. "This MOD is for the fat PSP, but you can do the same on the Slim," clarifies Electro, "Although I would never take my Slim apart. :P" Check out the little demo vid he's uploaded below. And if you want to get a full tutorial of how to do this for yourself (take note: this mod requires you to do some soldering work right onto the PSP's motherboard, so better be sure you know the risks it entails), you can click the Via link after the video below. |
- June 15th 08:
PSPWrite v1.0.5 - fixed IR keyboard issue for PSP Fat CFW 3.xx
| Let's get right down to the meat of the matter. Here are the details of latest changelog for PSPWrite v1.0.5:
PSPWrite v1.0.5 (CFW 3.xx PSPWrite v1.0.5 (source code) |
- June 06th 08:
Custom Firmware 3.95 GEN-2 released
We've all been waiting for it and it's here on the dot. PSP Custom Firmware 3.95 GEN-2 has been released by its devs over at PSPGEN and we've got the download and the changelog just for you.
As promised, fixes have been made to address issues from the previous version. Installation notes have also been listed below by the devs to make everything easier for you.
Changes
- Fixed issue which crashed the PSP if you had vshmenu mode 'None'.
- Fixed SNES emulator issues, now works fine.
- Fixed few homebrew issues with the Slim.
- Last version of the SNES emulator, PSPTube and many other homebrew using ME now work fine.
For everyone who wants to install 3.95 GEN, you must be on at least 3.71M33.
- Download the package with 3.95 GEN and the popsloader.
- Note: When installing, all your plug-ins will be disabled.
- Connect your PSP to your computer via USB.
- Extract the file you downloaded by right clicking and choosing the option 'Extract Files To...'.
- Extract the files to your PSP's assigned letter (for example, X).
- Leave USB Mode
- June 05th 08:
Pimp your PSP: XMBeditor v2 for 3.90 M33
| The homebrew application previously called PSP Wardrobe, XMBeditor is now moving along into a fresh direction. Homebrew coder Mr_Shizzy has pimped up his little "pimp my XMB" tool: while it was an XMB theme and mod manager before, it now allows you to go even deeper and manipulate a lot more XMB configurations. XMBeditor is now actually in its second version. One of the biggest changes is that it's now fully compatible with the PSP Phat. Other than that, here are the other details listed in the changelog:
|
- June 04th 08:
Sony Computer Entertainment UK product manager: LocoRoco 2 out by this year
| In an interview with MCV, Backhouse said that "the key software titles we have coming out this year for PSP include Echochrome, Buzz The Master Quiz, Secret Agent Clank, and LocoRoco 2." Could this be the confirmation of the rumors that we have been hearing so much about? We'd have to say, no. She didn't mention what she meant by "year". This could mean either the current year (2008) or Sony's fiscal year which extends all the way until early 2009. We'll be keeping an eye out for more news on this so remember to keep checking back here for any updates on this. Buy: [LocoRoco] |
- June 05th 08:
| As previously mentioned, CFW 3.95 GEN will be fully compatible with the PSP Fat models. Also, the VSHMENU from Popsloader, most of the functions of IRShell, and the CXMB were tested on the new CFW with limited success. Here's the breakdown of CFW 3.95 GEN's changelog:
|
Dark420Bishop News Corner
Site Updates(In Gen-X)
Added Collection of ISOS for JULY 9th 2008 :
PRO Cycling Tour De France 2008
IRONMAN
Guitar Way to Heaven : Amplified
Contact:
Admin : arjunmanoj23@hotmail.com
- Would you Like to Join the GEN-X Team?
We Accept all Who have a Good knowledge on the Playstation Portable or Any Of the Following :
- Microsoft Xbox 360
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*If you Think you have the Potential , Go Ahead and Start a Thread below with the Subject as your name and state what your good at in the message .
Posted by (ADMIN)
nevertodienever |
Latest page update: made by nevertodienever
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About This Update
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Keyword tags:
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| poke9000 | D_A HERE TO STAY! | 0 | Jun 28 2008, 1:58 PM EDT by poke9000 | ||
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Thread started: Jun 28 2008, 1:58 PM EDT
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SUBJECT IS MY MESSEGE
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| poke9000 | 4.01 reasled!!!! | 0 | Jun 27 2008, 5:50 PM EDT by poke9000 | ||
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Thread started: Jun 27 2008, 5:50 PM EDT
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goto us.playstaion.com
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| nevertodienever | PSP FW 4.00 COMING SOON! | 0 | Jun 16 2008, 10:20 PM EDT by nevertodienever | ||
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Thread started: Jun 16 2008, 10:20 PM EDT
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AFTER 2 MONTHS WITH NO FW! FINALLY 4.00 ARRIVES! :)
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